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Get your hooves on the newest version of the Pokemon inspired game about bejeweled horse altercations today! Battle Gem Ponies available for AndroidPC, Mac, and now Linux platforms!

This game works with touchscreens, mice/keyboard setups, and gamepads alike (and if not, tell me in the Bug Report Forums). Next update (6.0) will feature tons of little touches and activities to do in the overworld as well as a bunch of new ponies to battle with and capture. Thanks for keeping up with the game's development and enjoy playing BGP Demo 5.1!


You can download the latest BGP Build on Itch.io!

     Kept you waiting, huh? Well I fixed some bugs, cleaned up some graphics, and added gamepad support so PC players can have a better time. Next update's the big one and needs to be done before BronyCon. Hope you check it out next month. For now, enjoy BGP Demo 4.5!
 

You can download the latest BGP Build on Itch.io!
TonyYotes May 20 '16 · Tags: demo, download, prealpha, release

The demo for my funny Point & Click adventure game inspired by Broken Sword is now available on Steam! :)

http://store.steampowered.com/app/451570

Remember, Demetrios comes out in two weeks!

COWCAT May 17 '16 · Tags: demo, point and click, steam
 

     Now that was a climb. Demo 4 is out there on the web now and it looks like hundreds of people are enjoying it. Feels good taking another step forward, but this mountain is still another year tall. Plans for Demo 5 are written and ready to be executed!

     See what the latest release means for Yotes Games on the official blog.

TonyYotes Mar 29 '16 · Tags: demo, prealpha, release, rpg, playtest

     The latest Battle Gem Ponies demo is available to download just in time for Easter weekend! This demo introduces party management, bug fixes, battle polish, sweet music tracks, a pony follower, and some new artwork! Explore the town, cave, and island areas or battle against random computer opponents right from the main menu!
 

Download Battle Gem Ponies Here!
It's a simple RPG with a ton of features on the way. I aim to release the next demo in April.  
     Most of the work this time around was behind the scenes stuff that won't be revealed for a while, but design-wise, the game is more thought out now and on a much more reasonable development schedule. The next demo will be the post-BYOC build and is set to have working multiplayer, tons of polish, and pony customization.

You can find details about the upcoming combat system and new release date on the dev blog.

This demo contains some placeholder assets from Pokemon as well as fan sprites by Wesley FG (pokefans.net)
TonyYotes Mar 25 '16 · Tags: demo, download, prealpha
 

     Battle Gem Ponies features are being scratched off my task list one-by-one. Some features like dynamic text reading, special battle move effects, stat buffs, and special NPC interactions will have to wait for the next demo. I have outlines for how they work in code and I have tested many parts of those features, but putting all those pieces together and testing them as a whole is going to take at least a week. I want demo 4 out by March 18th (week after Spring Break), so there's some higher priority stuff to get out before then.

     My school's BYOC game design expo is coming up on April 9th and I need a polished build to show to strangers one last time before BronyCon. That demo needs to be awesome and include basic multiplayer and special battle mechanics. It's a lot to handle in a single month, so I'm hoping Spring Break gets me ahead of schedule by a decent amount.

Get the rest on the official development blog.

Hello,

Sebastian Frank: The Beer Hall Putsch is a very entertaining and exhilarating story which comes to life in a thrilling point-and-click adventure game.

The story is set in Germany, in the aftermath of WWI. Put yourself in the shoes of Sebastian Frank and use your ingenuity to solve puzzles, fulfilling the protagonist's quest of stopping Hitler from seizing power.

We are a small indie group and we would love to able able to produce this point-and-click adventure game. For now we have a demo that you can download the demo at our website:
http://sebastianfrankgames.com/games

If you like this project please let us know!

You can also find us at:
http://www.facebook.com/sebastianfrankgames
http://www.twitter.com/SebFrankGames

Thanks!
We hope you like it!

Cheers

The Kickstarter andSteam Greenlight launches that I've planned for months for my adventure game Demetrios, will finally happen in a few days! 
Both pages will be online simultaneously onOctober 6th. (next tuesday!)

For that occasion, I've been preparing an updated demo of the game (v1.3). This takes account of all the feedback I've had so far!

-----------------------------
CHANGES SINCE 1.2 :
-----------------------------
- HTML5 version of the demo available!

You can now run the demo directly in your browser! See here on the site : http://www.demetriosgame.com/en/demo/

- New Bjorn and Sandra expressions!

Despite my game being a Point & Click, the Ace Attorney series had quite a big influence on it!
And this is why pretty much every character in the game will have several animated expressions!

For example, here are the current Bjorn expressions :

-Cookies are bigger and easier to find! 

Most people found that cookies were a very interesting concept. They're hidden on screens and you need to find them to get in-game hints. So it's kinda like an optional game in the game!

However, they were a bit TOO well hidden. So I have resized each of them about 1.5 to 2 times.

Also, there's a new cookie counter, which gives you how many cookies are left to find in each room! This should make the search more attractive :)

- English and French texts have been proofread

English isn't my native language, and Draclvr from the GameBoomers forum has been kind enough to proofread the game text. There should be way less mistakes now :)

Another adventure game fan also did the French text proofreading - even though I'm French, I still make some spelling mistakes :p

- Corrected windows interfaces to make them prettier

Some of them had been very quickly done for the first prototype, and I never changed them. Now it looks better and more professional!

- Corrected fonts for french and spanish characters

Accented language-specific characters would not display. I had to modify the TTF font manually to make them appear!
Finding good-looking copyleft fonts is very difficult, and fonts with support for every language is next to impossible! 
I didn't want to revert back to basic fonts like Arial or Verdana, so this was pretty much the only solution.

- Improved game performance

I've added a cache for dialogs and translations texts when changing room, so they're not loaded at every room switch. This makes for a much smoother experience! Now changing room is near-instant on modern computers!

- Improved hotspots view (prettier and texts don't overlap anymore) :

-Automatic framerate detection 

The game will run at 60FPS or 30FPS according to your computer abilities! This is detected during the game startup. 
Frameskip is managed manually in the game engine (all the variables related to speeds like timers are doubled at each step)

Try the new demo!

After months of silent toiling I am happy to announce that a short demo of Magnet Man Adventures is now available for download! This little sneak peek contains Acts 1 & 3 of Air Zone (and maybe something else...?) and is mainly intended to be a base on which to gather feedback from the community regarding the basic gameplay. There will almost certainly be bugs and some aspects of the game (like the menus) are not finished yet, so please keep that in mind.

With that out of the way: Download the demo here, hit me up on social media to let me know what you think and spread the word!

Note: The demo is currently for Windows only, Mac / Linux versions will follow soon.

Hello everybody! 

Avenging Angel is now in Steam Greenlight  and we have released pre-alpha demo 1.1 

If you like the demo, give us a helping hand and vote for us! 

Here's the review of the demo by Alpha Beta Gamer and a walkthrough and commentary by dakonblackrose