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Hi,

Our latest game, BlocOut!, Is available now on Google Play.

This game is similar to Flappy Bird, where the aim is to guide your block through the gaps to score a point. Main difference is that the gaps are in the form of moving blocks, which move at random speeds for added difficulty.

https://play.google.com/store/apps/details?id=com.studio989.blocout

DESCRIPTION

Navigate your block through the oncoming moving gaps.

* Tap & hold screen to move up, release to go down.

I would really appriciate it if you could download and try out the game and let me know what you think. Also a review would be great  :)

Thanks

Hi guys,

I would like to present you my first game! It's a simple casual game and I really appreciate if you play it and share with me feedback to improve my project. It's totally free and without ADS, so enjoy it!



Here Mad Match: Space, the first expansion of Mad Match stage in the space. Find the pairs of figures from more than 25 unique and colorful images. It sounds easy but it never is!

FEATURES & HIGHLIGHTS
* +25 Unique space-themed figures
* 5 different ways to tackle the game
* Schemes always new and never repeated
* Audible and Visual Effects
* Beat your records and challenge your friends

Mad Match: Space is FREE!!!



NOTE: I am an independent developer and a video game fans like you! If you like this game, currency and leave comments. The support of each of you is crucial to improve and enhance the development of the game.
If you have suggestions or critics please contact me via email at madmatchspace@gmail.com and we can talk about them.

Follow development of the game on my personal Twitter account @SergioTosi88

Have fun with Mad Match: Space! - LINK TO GOOGLE PLAYhttps://play.google.com/store/apps/d....MadMatchSpace

I have uploaded a new version.. Enjoy it! Feel free to share it ;) THANKS

NEWS v1.1
-------------------------------------------------------------------------------
New time system during the game session
Corrections Tutorial and bug fixes
Added Google Play Game Service System:
* 10 Goals to unlock
* 5 Charts to compete with your friends and share scores!
-------------------------------------------------------------------------------

Cat Cave was my second self-published title, but it was actually a lot of first for me. It was my first endless runner. It was my first 2D game. It was the first time I formed a team to work on one of my ideas (I found an artist, a sound designer, and a second programmer). It was the first time I attempted a port to iOS. And the second release of Cat Cave was the first time I took promotion really seriously.

 

 

I've learned a lot from the games I have released so far, but I think the most valuable thing I have learned is you can never do too much work when it's something you care about. As a single cat mamma, I have no human children, and no husband (or wife) to take care of, so my games are really like my children - I look forward to leaving work in the evenings so I can go home and spend time with them. And I feel guilty any time I have a spare moment that I choose not to spend with them.

 

To some this may seem like an unhealthy obsession, but for me the things I make are the strongest justification for my existence.

 

In total, I estimate that I invested around 120 hours into the development of Cat Cave. I wish I had kept more thorough track, but I believe the breakdown went something like this:

 

First Release

 - Development - 30 hours

 - Project Management - 10 hours

 - Promotion - 10 hours

Second Release (Major Update)

 - iOS Port - 15 hours

 - Development - 15 hours

 - Project Management (including running beta test) - 10 hours

 - Promotion - 30 hours

 

I promoted Cat Cave on Twitter ( @moarKitties) and on the Subreddit 'Android Gaming' ( https://redd.it/4pprta). We also added a Facebook "share" button in the game for whenever you get a high score, but from what I can tell that feature was not much used. My next move, which is in-the-works, is to find reviewers/streamers to play Cat Cave. If anyone reading this posted is a streamer or reviewer please get in touch with me!

 

Another valuable lesson I learned is the importance of building hype. Don't release your game the day it is finished. And don't wait until it is finished to start talking about it. Talk about it all the time while you are making it. Pick a tentative release date far in the future. When you finish your game, get everything confirmed, and get it approved by all of the powers that be, THEN confirm your release date at least several days in advance. Then you must WAIT. Don't do anything to break the game. Don't do anything to put it in jeopardy on whatever platform you publish to. Don't let your anxious fans convince you to release it early. Just wait. And keep talking about it.

 

Speaking of which, here are the download links for Cat Cave, which is now available free on Google Play and iTunes!

 

iOS: https://itunes.apple.com/us/app/cat-cave/id1104696928?ls=1&mt=8

Android: https://play.google.com/store/apps/details?id=com.Astire.CatCave

Promo page: https://astiregames.com/CatCave/catcave.html

 

Thanks for playing!

Hi Everyone!

I have finished my second game. It's title Beat Boxes.

This is a very simple endless rhythm game. You can reach greater heights by following the rhythm. The gameplay is simple too. The left platforms are the bassdrum, right ones the snare, and tap the correct side in correct time.

Google Play Store link

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