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Arrange three of the same shape in a line to produce one of a higher form. The rules are basic but this seemingly simple puzzle is deceptively challenging. As the grid gradually fills up, finding room to make combinations becomes more difficult. Planning ahead will be rewarded with a high score on the global leader board. Do you shape up?

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CalculatorGames Dec 29 '16 · Tags: puzzle, shapes, game, match

Follow the colors to crack the code. Defuse the bomb before you explode!

This is a quick bomb defusal challenge - you choose the complexity. Work out which colors connect where and enter the code to disarm the bomb. It's a blast, literally!

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CalculatorGames Oct 27 '16 · Tags: puzzle, ios, game, free, explode, bomb

Hi,

Our latest game, BlocOut!, Is available now on Google Play.

This game is similar to Flappy Bird, where the aim is to guide your block through the gaps to score a point. Main difference is that the gaps are in the form of moving blocks, which move at random speeds for added difficulty.

https://play.google.com/store/apps/details?id=com.studio989.blocout

DESCRIPTION

Navigate your block through the oncoming moving gaps.

* Tap & hold screen to move up, release to go down.

I would really appriciate it if you could download and try out the game and let me know what you think. Also a review would be great  :)

Thanks

Hello ! I make Open World RPG game  - Tales of Heilotia.

Some of my ideas  are :

- Dynamic gameplay (day/night cycle)

- World that responds to your decisions ( You make your own destiny )

- Action based combat 

- No teleportation or cut-scenes. ( Pure exploration based, open environment  - go do what you want )

For more information please visit my website - http://heilotia.hol.es/main%20page/main%20page.html

 You can also fallow on Twitter - https://twitter.com/trippypalms

Facebook - https://www.facebook.com/Heilotia/ 

At the moment there is some good progress done. I have created some environment, characters and more. 

Tales of Heilotia Alpha look - https://www.youtube.com/embed/Pjzx1_2DXzE

Also if you would like to chat with me and give feedback or support me, you can visit - https://www.patreon.com/Felisibia

  

Hi guys,

I would like to present you my first game! It's a simple casual game and I really appreciate if you play it and share with me feedback to improve my project. It's totally free and without ADS, so enjoy it!



Here Mad Match: Space, the first expansion of Mad Match stage in the space. Find the pairs of figures from more than 25 unique and colorful images. It sounds easy but it never is!

FEATURES & HIGHLIGHTS
* +25 Unique space-themed figures
* 5 different ways to tackle the game
* Schemes always new and never repeated
* Audible and Visual Effects
* Beat your records and challenge your friends

Mad Match: Space is FREE!!!



NOTE: I am an independent developer and a video game fans like you! If you like this game, currency and leave comments. The support of each of you is crucial to improve and enhance the development of the game.
If you have suggestions or critics please contact me via email at madmatchspace@gmail.com and we can talk about them.

Follow development of the game on my personal Twitter account @SergioTosi88

Have fun with Mad Match: Space! - LINK TO GOOGLE PLAYhttps://play.google.com/store/apps/d....MadMatchSpace

I have uploaded a new version.. Enjoy it! Feel free to share it ;) THANKS

NEWS v1.1
-------------------------------------------------------------------------------
New time system during the game session
Corrections Tutorial and bug fixes
Added Google Play Game Service System:
* 10 Goals to unlock
* 5 Charts to compete with your friends and share scores!
-------------------------------------------------------------------------------

Yeah, last week, things got a little crazy. Fortunately, it was work related and not game related. Unfortunately, this put a damper on what I wanted to get done with the game. However, full steam ahead! I have been doing a lot of work on getting the story line incorporated into the game. When I first began developing the game, I already had the story line figured out. However, I wanted to get the actual gameplay functioning first before actually putting it into the game. Now that the game is functioning, work on the cut scenes must begin! I hope to be posting sneak peaks of the cut scenes on Twitter and Google+ within the next couple of weeks. See you soon!

Follow us on Twitter: @wolfnetstudios

Follow us on Google+: https://plus.google.com/107089791501434384278

Hello everyone! This is the official blog for the game Final Defender.  In this blog series, I will be announcing all updates and work being done for the game here on gamejolt and on nakedgameplay.com.  Therefore,  it is now time to explain what I have been up to. I was making great progress on the game, until it experienced a catastrophic game state failure. Essentially, the menu would load but once you clicked the play button, nothing would happen. I was able to fix the issue, but had to do a lot of rewriting.

In other, more happier news, I have reworked the game HUD. Also, I am continuing the addition of upgrades. Aside from adding more enemies in, this is essentially the last major step before the release of the game. Well, that is all the time I have for now. Here is the link to the gamepage http://gamejolt.com/games/final-defender/149687 Next post will be sometime next week. Till then, cheers!

Cat Cave was my second self-published title, but it was actually a lot of first for me. It was my first endless runner. It was my first 2D game. It was the first time I formed a team to work on one of my ideas (I found an artist, a sound designer, and a second programmer). It was the first time I attempted a port to iOS. And the second release of Cat Cave was the first time I took promotion really seriously.

 

 

I've learned a lot from the games I have released so far, but I think the most valuable thing I have learned is you can never do too much work when it's something you care about. As a single cat mamma, I have no human children, and no husband (or wife) to take care of, so my games are really like my children - I look forward to leaving work in the evenings so I can go home and spend time with them. And I feel guilty any time I have a spare moment that I choose not to spend with them.

 

To some this may seem like an unhealthy obsession, but for me the things I make are the strongest justification for my existence.

 

In total, I estimate that I invested around 120 hours into the development of Cat Cave. I wish I had kept more thorough track, but I believe the breakdown went something like this:

 

First Release

 - Development - 30 hours

 - Project Management - 10 hours

 - Promotion - 10 hours

Second Release (Major Update)

 - iOS Port - 15 hours

 - Development - 15 hours

 - Project Management (including running beta test) - 10 hours

 - Promotion - 30 hours

 

I promoted Cat Cave on Twitter ( @moarKitties) and on the Subreddit 'Android Gaming' ( https://redd.it/4pprta). We also added a Facebook "share" button in the game for whenever you get a high score, but from what I can tell that feature was not much used. My next move, which is in-the-works, is to find reviewers/streamers to play Cat Cave. If anyone reading this posted is a streamer or reviewer please get in touch with me!

 

Another valuable lesson I learned is the importance of building hype. Don't release your game the day it is finished. And don't wait until it is finished to start talking about it. Talk about it all the time while you are making it. Pick a tentative release date far in the future. When you finish your game, get everything confirmed, and get it approved by all of the powers that be, THEN confirm your release date at least several days in advance. Then you must WAIT. Don't do anything to break the game. Don't do anything to put it in jeopardy on whatever platform you publish to. Don't let your anxious fans convince you to release it early. Just wait. And keep talking about it.

 

Speaking of which, here are the download links for Cat Cave, which is now available free on Google Play and iTunes!

 

iOS: https://itunes.apple.com/us/app/cat-cave/id1104696928?ls=1&mt=8

Android: https://play.google.com/store/apps/details?id=com.Astire.CatCave

Promo page: https://astiregames.com/CatCave/catcave.html

 

Thanks for playing!

Welcome to the small and fun Kingdom of Dwarfs!

You will meet with Milla and Marty, who need your help. With Marty, you can fix the bench and fence in their small courtyard and plant flowers with Milla. After some hard work, you can treat Marty and cook him a delicious pizza. Help Milla with her make-up and then get her dressed so she can look her best! Don’t forget to take care of their cute pet snail that needs some attention and to be fed.

Now you can get this beautiful game in: Google Play,  iTunes  and Amazon

Enjoy this fun game «Sweet Little Dwarfs 2» and do not forget to leave us a review if you like it!

Thank you very mach! 

Hi, we just want to promote our android game "Piggly Tap". This is our first developed game that has been published so far. We hope to bring an iOS version later this month.

 

Help Piggly avoid hitting deadly saws as he escapes!

A simple but addicting 2D non stop running game where players need to tap the piggy on time to change the piggy's direction to avoid those deadly saws.

GAMEPLAY
-Tap Piggly to switch directions
-Avoid deadly saws

LEADERBOARDS
-Score Leaderboards
-Sausage Maniac Leaderboards
-Bacon Lover Leaderboards
-Ham Burgler Leaderboards

ENOUGH WITH ANNOYING ADS!
-Players have the option to watch an Ad or not to gain extra 3 lives if watching AdHelp Piggy avoid hitting deadly saws as he escapes!

Piggly Tap Now Available on Playstore!

https://play.google.com/store/apps/details?id=com.BeeryCode.PiggyTap

 

 

 

 

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