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Tag search results for: "hard"

My latest game Overdive is now out on Android! It’s a retro-inspired arcade mobile game in which you catch fish, dodge torpedoes and punch sharks with boxing gloves.

Overdive is the first full game to come out of my 1GAW project, where I create one game prototype a week. After the prototype was rather well-received I decided to flesh it out and expand it, and the result is now available for you to play! So go check it out, rate it and spread the word!

Oh no, your space ship is being overrun by alien blobs! Slip into the non-too-comfortable space suit of Spaceman Steve and take care of the menace!

However, since Steve is only equipped with a magnet gun that doesn’t harm enemies, you’ll have to get creative…oh, and the gun is permanently stuck on 'pull'. Hope that's not a problem?

Spaceman Steve in: Boxtermination is a very fast-paced and tough arcade platformer/shooter created for the first official Kongregate game jam. Shoot the metal box with your magnet gun to attract it and squash enemies. If you get multiple enemies in a row you get a combo bonus. But don’t get squashed yourself! Powerups increase the power of your gun or turn you into a ghost for a limited amount of time.

The game is playable right now in your browser, so hop on by and try your hand at the high score!

Welcome to Jettycat Towers, where the cats are pink and the towers are dangerous!

Your mission—should you choose to accept it—is simple: Take control of JettyCat and fly through 3 towers with your jetpack. Sounds easy? Well, it's not, because you can't touch any of the walls while doing so! Oh, and there's also buzz saws, lasers, blocks, turrets and other obstacles. You shouldn't touch those either.

The game was built for mobile and features intuitive controls: Tap the left side of the screen to go left, tap the right side to go right, tap both at the same time to go straight up. That's all you need to make your way through the 30+ levels this game offers. Well, that and good reflexes.

The game is almost finished, I am currently ironing out the final bugs and implementing the last feedback from playtesters. If everything goes according to plan, the game will hit the Google Play store at the end of March. Ports for Amazon Fire and iOS are also in the works; stay tune for more updates regarding those.

And to finish things off: Please enjoy the game's trailer!