User blogs


     I know I announced it a month ago, but I'm still so hyped that BGP is confirmed for BronyCon and FillyCon! That certainty should light a nice hot fire under my butt to get things done in two month's time. In addition to that, the big Demo 5 release should be done this month. With no college slowing me down I have entire days to work with now.

    So, so, SO much work is getting done this week it's incredible. It feels like everything I do for the game matters more than it ever has. I don't have to worry about dropping ideas or holding off on designing something to focus on upcoming schoolwork. I can just hammer out ideas and concentrate on coding features uninterrupted! For an example of what can get done in just one week of summer, look on this week's official blog.

Now that the demo including the first chapter of A Long Road Home is out, I can finally start working on the next chapter, and add new content to the game. One idea I was juggling around is that what if the player would control another character, so I can show the story from another point of view?

 

I've already made a quick sketch about the main storyline of that part, and I am fairly satisfied with how it turned out. I won't spoil it for you here of course. :)

 

I'm planning to give the character a mystical abiltiy, so s/he can connect with the souls of other creatures. This can lead to some interesting puzzles, where the player has to figure out which NPC's soul to connect with, to solve the puzzle.

 

So, the next few weeks will be about writing and mapping. Thankfully, I figured out the hard part of development during my time with chapter 1, so I hope this time I can progress faster.

 

For the time being, don't forget to check out the demo, which you can download from these places:

 

https://01bitstudio.itch.io/a-long-road-home
http://www.indiedb.com/games/a-long-road-home/downloads/a-long-road-home-demo

01BitStudio May 21 '16

     Kept you waiting, huh? Well I fixed some bugs, cleaned up some graphics, and added gamepad support so PC players can have a better time. Next update's the big one and needs to be done before BronyCon. Hope you check it out next month. For now, enjoy BGP Demo 4.5!
 

You can download the latest BGP Build on Itch.io!
TonyYotes May 20 '16 · Tags: demo, download, prealpha, release

There are only a limited number of spaces available in this busy parking lot. You will need to guide cars into parking spaces by drawing a path with your finger, then off screen when they leave.

It's a simple but addictively fun mechanic: park the cars, but don't crash.

There are 4 different scenarios, each with different vehicles, obstacles and challenges, including the complete classic game.

Free download

Twitter

Website

CalculatorGames May 19 '16 · Tags: free, game, ios, path, car

Well that was a long one. After almost 6 months, the first demo for the point and click adventure game A Long Road Home is released, and available for download. If you are interested, please check it out now:

http://www.indiedb.com/games/a-long-road-home/downloads/a-long-road-home-demo

01BitStudio May 18 '16

The demo for my funny Point & Click adventure game inspired by Broken Sword is now available on Steam! :)

http://store.steampowered.com/app/451570

Remember, Demetrios comes out in two weeks!

COWCAT May 17 '16 · Tags: demo, point and click, steam

I graduated, and now it's time to make something of myself. Lot's of people I read about seem to be achieving career goals around age 24, and I'm already 22 so I better get on it.

TonyYotes May 17 '16 · Tags: college, graduation, education

Welcome to the near future, the city where all the cars are controlled by computers. It would seem that now there should be no traffic jams and accidents ... But this is not the case. Traffic jams are not eradicated by the rules of driving. With the only car that does not have autopilot, can you still reach your destination?

Features:
-Manage a variety of cars. In each car its own unique characteristics, which change the gameplay and the thrill of driving. Choose your suitable to your style!
- Cities. Various city with a special atmosphere. Generated randomly and endless. Each new game in the different scenery.
- Various missions. Get to all the attractions of the city.
- Easy controls. Driving a car has never been so easy! A simple tap on the screen is all that is required of you.
- The rhythm of movement of cars, close to the real traffic jams!
- Various achievements and leader boards. Get all of them! Become the best in the world!

Google Play: https://play.google.com/store/apps/details?id=com.kiarygames.traffic

 

 

 

Lantar May 16 '16

So, it finally arrived. The trailer of my very first game which I actually intend to finish.

I am talking about A Long Road Home, which is an old school point and click adventure game, created in the RPG Maker engine. Now I know what you are thinking. "What? An old school adventure game is nothing like RPG Maker!"

But I beg to differ. You can pretty much do everything in this engine, which is needed in an adventure game. Discovering new locations? Check! Varied and interesting puzzles? Check! Point and click interface? Check! Item combinations? Check!

The only thing which I have to put up with is the RPG Maker aesthetics, but I think has its charm, so it is not the end of the world. The demo of the game is coming soon, but until then, check out this short gameplay trailer:

 


     As of this moment I am officially a college graduate! I got the paper, did the walk and everything! No more classes, no more graded assignments, no more classes, no more boring lectures, and best of all, all the time in the world to work on building up Yotes Games!

     I've reached the point where school can be addressed in past tense. I can finally proudly proclaim that I have graduated in 2016 with a degree in Gaming & Simulation at the Pennsylvania College of Technology! This is the transition point where I become a legit adult with incredible freedom and backbreaking responsibility. I'll be tackling these life challenges similar to how I've always done before. With determination, critical thinking, and a reliable moral compass.

Once Battle Gem Ponies is out, I can take that next big step toward the happy life I imagined since high school... Saving up for a place of my own.

TonyYotes May 15 '16 · Tags: college, gamedev, graduate
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