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As I wait for my graduation ceremony, the move to Florida, and the piece of paper proving I survived the whole school thing, I wanted to get a solid week of work done. That did not happen. Instead, I spent about 2 weeks trying to fix my crashed Macbook that started failing after running out of power while in sleep mode. Get more details on my spiral into madness on the Yotes Games Blog.

TonyYotes May 15 '16 · Tags: mac, crash, troubleshoot


Majotori is a narrative trivia with original and engaging questions focused on video games, cinema and animation. Your knowledge will determine the fate of the characters in a collection of branching tales.


You can download it for free here:

And we would appreciate if you gave us a vote on greenlight ;) 

5ro4 May 10 '16 · Tags: game, indie, greenlight, narrative, steam, trivia

Hello guys!

My first game is now available on Google Play and it is free.

Unlike most of the word games, in Drop the Alphabet, you form words from falling letters, which adds additional pressure. I have added hints, which can help you through the first few levels of the game. After some time you will not need any hints, and you will be able to quickly form all possibilities!

Moreover, it can be an enjoyable way to learn english, since it has a feature that will translate cleared words to a chosen language (currently Bengali, Chinese, Dutch, French, Hindi, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, and Ukrainian).
Here is the link:

mattbnn May 6 '16 · Tags: android, wordgame, word

Just one more week of hell exams and I'm out of here! A free man at last, ready to take on the world and prove a lot of people wrong. Crazy forces are at work, keeping me away from Unity and working on the game at all. Things like car tags, crashing laptops, and exam cramming won't be enough to stop me completely though.

Get the rest here.

TonyYotes May 3 '16 · Tags: college, devlog, student, study
Version 4.5 was supposed to be up today...

     This one's a minor update with some bug fixes, new sprites, new text box system, and full gamepad/keyboard support. It's a sort of halfway point between the last version and the big jump to version 5 (where the game starts looking real). Too bad the gamepad control functionality is acting up. Now whenever a menu pops up, the game gets confused as to what the button presses do and locks you into a certain screen, making the game unplayable.

     As always, when the game is ready it'll be up on I'm betting the bugs can be squashed by the time final exams are over and I can concentrate on it. I'm kinda drowning in last minute projects and cram sessions, so programming this game an hour at a time isn't getting me very far.

Look forward to the 4.5 update in early May.

TonyYotes May 3 '16 · Tags: delay, devlog, prealpha

     I made a Game Jam title this weekend about a mermaid with a monster mouth that eats smaller fish. And yes, the text in the logo is a mashup of Hungry Howie's, The Little Mermaid, and Viral Hunger. The theme was Murphy's Law: Anything that can go wrong, will go wrong.

     I woke up that morning with the vision of some kind of game involving mermaids and Fish Feaster with Shantae style graphics. I managed to make that random dream fit with the theme by adding elements of escalating difficulty and humor.

Get some more #GameJam goodness over here!

TonyYotes Apr 26 '16 · Tags: devlog, mermaid, gamejam, college

You'll need to steel yourself for these hard-edge attacks and defensive buffs. Making puns like this gets hard as steel after a while. I steel can't even believe I'm letting this paragraph get published. Oh well... Better steel yourself for this one. Hardcore moves like these make the Steel class one of the toughest in the game.

Grab your hard hat and come see which Steel Attacks will help you cut through the competition!

TonyYotes Apr 22 '16 · Tags: attacks, moves, rpg

Hey everybody! My new arcade game is on android right now.

In the Swimming Teddybears you have to tap on little teddybears in order to rescue them from the water. Then they jump on a rescue wheel and you get your points. Maybe it sounds funny, but the game is also funny so that is right! Let's play!

Finally! I've set a release date for Demetrios, which will come out on May 31th on Steam and other platforms!

Be sure to add it to your wishlist if interested :)

COWCAT Apr 19 '16 · Tags: adventure, click, demetrios, point, steam

Getting pretty excited about graduating so soon, but with that comes the pressure of finishing these last few exams with top grades to make sure nothing goes wrong. Nightmare scenario would be the surprise failure of a class and having to take a summer course. To make sure I get out of here alive, I'll need to cut out some dev time to "study" (memorize answers to questions in the short-term so I can regurgitate them in a couple weeks, like a good little student).

After all this madness... Freedom is so close. Check out this week's madness with the link below.

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