Spy DNA tactical squad RPG live on Kickstarter | Forum

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shysnake Jun 21 '16

Spy DNA, the game we’ve been working on for the past year, is on Kickstarter right now!

Spy DNA is a tactical squad RPG for Windows PC that combines turn-based game mechanics with realistic combat simulation.

Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. The game puts you in command of a small team of super-spies on missions around the globe.

You can help by pledging (even one dollar helps boost the number of backers!) or by spreading the word to your friends or on social media. Or you could do both!

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

 

Lead a squad of genetically enhanced super-spies to save the world in this turn-based tactical squad RPG.

Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game puts you in command of a small team of super-spies. Your mission, should you choose to accept it, will be to fight to preserve our way of life and stop those that want destroy it.

Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. You’ll lead a squad of spies with unique talents on missions around the globe.

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

Spy DNA will be available to play on Windows PCs.

We set the game in 2075, in an optimistic version of the future. It’s not a dystopian world, and humanity is not only surviving, but making progress. The future is not too distant, so you will recognize a lot of tech, and today’s cutting-edge gadgets will “just work.” 

The story begins with your character joining a secret project run by the Crolimax Laboratory. The founders of the project, Drs. Britta Crotalus and Andreas Limax have invented a way to genetically enhance living humans to turn them into super-spies. 

But what fun would it be without some baddies? When the genetic enhancement research is stolen from the lab, it is your character’s task to recover it and to prevent a rogue nation from creating an army of super-soldiers. 

  • Super-realistic combat and AI make you feel like a real super-spy on a mission 
  • Realistic weapons behaviour, aiming, and cover 
  • Hit points replaced with anatomical damage 
  • Dynamic turn duration based on character stats 
  • Turns execute at the same time 
  • Immersive story
  • Deep branched dialog
  • Rich character attributes and skills allow you to create and play a character based on your own play style
  • High tactical flexibility creates replay value

You will control 1-4 characters depending on the mission. There are three categories of missions. 

Recon: 
Get information on or acquire an item from a mission. Combat is optional on these missions and depending on location may best be avoided. 
Examples: Photograph target area, steal an item, or plant a bug. 

Low intensity: 
Missions in populated areas, where looking and acting like a soldier would draw too much unwanted attention. These missions are performed with stealth and concealed weapons. 
Examples: Kidnap enemy personnel, assassination, friendly personnel extraction. 

High intensity: 
Missions in remote areas where noise and collateral damage are not a concern. On these missions you can employ the heavy weapons and armor. 
Examples: Neutralize facility, destroy weapons stockpile, capture enemy leader. 

Realistic combat environment 

What sets Spy DNA apart from most tactical games is our uncompromising focus on creating a realistic and believable combat environment. 

Sight cam

We added a gunsight cam, so when you are giving your character the order to attack, you can make sure they execute the attack exactly the way you want. 

We are giving the players tremendous control over what type of shots their characters take. Anything from a snapshot to a well-aimed shot is possible. You can also vary the number of rounds you fire and where you aim. 

So is it turn-based? 

Combat in Spy DNA is Concurrent Turn-Based. This means that the game plays as turn-based, but the length of the turns is determined by your actions and stats. When it’s any of your characters’ turns, the game stops and waits for you to tell them what to do next. How long a turn takes is determined by what you told your characters to do. 


Spy DNA is also different in that all characters perform their actions at the same time. It’s not at all uncommon to see a character's turn come up while bullets are flying through the air and explosions are going off.

 

Anatomical damage 

The damage system in Spy DNA is based on injuries rather than hit points. As a character is injured they will be impaired by those injuries. The game internally has a model of human anatomy which it uses to model the effects of the injuries a character sustains.

 

The screenshot above shows a character that fell on the battlefield. As in the real world, getting shot, stabbed, or blown up, are all bad things in Spy DNA. Best to avoid them. 

Weapons 

Weapons in Spy DNA are derived from real-world military weapons but extrapolated slightly for the future. The weapon models are physically based. Shots drift and lose energy over distance in a realistic way. 

The effective ranges mirror their real-world counterparts. We even built a virtual firing range (1000 meters) for testing the weapons. Currently there are twenty three unique weapons in the game. And yes, some of the maps in the game are large enough that snipers could make effective use of the long-range weapons.

Spy DNA provides a deep character model allowing you to create a unique character tailored to your play-style.

There are seven primary attributes. For those that wish greater control there are three detail attributes within each primary attribute. For example “senses” includes eyesight, hearing, and smell. If you want to create a character with great eyesight but not so great hearing, it’s up to you.

 

   

     

    The Forum post is edited by Admin_Smith Jul 13 '16

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