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Posted: 40 minutes ago
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progr...
Posted: 40 minutes ago
An interactive article showing how different kinds of pull algorithms work.
Posted: 41 minutes ago
If there is a single “holy grail” for game developers, it would have to be the desire to create something genuinely new. When creating Ticket to Earth, we were able to find originality by mixing up st...
Unreal Engine continues to develop as new code is added and previously written code is changed. What is the inevitable consequence of ongoing development in a project? If you care about code quality, ...
In part 2, we’ll focus more on how that balance can be achieved by looking at what works and doesn’t work in games beyond MOBAs, specifically Rocket League, FPS titles like Halo, and fighting games li...
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the players RAM memory.
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the players RAM memory.
After a long four years I've finally finished my game. Come this way and I'll share the highs and lows of development.
Posted: Jun 26
In this outtake from The A.V. Club TV show—which airs Thursday nights at 9 p.m. eastern on Fusion—John Teti heads to E3 to ask game developers and publishers the most difficult question of their caree...
Posted: Jun 22
For this week’s edition of The A.V. Club Hosted By John Teti—the A.V. Club TV show that I host, as helpfully evinced by the title—we left our Chicago studio behind and traveled to Los Angeles for the ...
Posted: Jun 1
Things around The A.V. Club’s TV show are heating up in all sorts of ways. We’re based in Chicago, land of unchanging cold. So when it gets warm here, people become nearly manic with joy. I am relieve...
We’ve expanded the definition of AVQ&A—our weekly thought-starter—by asking you (and us) a simple question each week: What pop culture did you consume this weekend, and what did you think of it? ...
Keyboard Geniuses is our weekly glance at a few intriguing, witty, or otherwise notable posts from the Gameological discussion threads. Comments have been excerpted and edited here for grammar, lengt...
There is really never a bad time to rewatch one of the first two Terminator movies, a pair of classic ur-texts in sci-fi action that humanity has really only matched, never bettered. So this hour-lon...
The titular sailor from Samuel Taylor Coleridge’s Rime Of The Ancient Mariner was forced to wear a murdered albatross around his neck as an ever-present reminder of the sin we are all chained to. The...
In darkness, a hero returns. Castlevania comes to Netflix July 7. pic.twitter.com/mTOEaiq2j3— Netflix US (@netflix) May 24, 2017 A dark and violent animated adaptation of Konami’s Castlevania series s...
There are a number of things you can do in Injustice 2 that would probably never happen in any straight-laced movie or TV show about DC Comics characters, and it has nothing to do with superheroes pu...
According to The New York Times, champion Go player Ke Jie was just defeated in the first match of a three-game series against AlphaGo, a computer program designed by Google to play the centuries-old...
Posted: within 1 minute
This month Virtual Reality Developers Conference officials released the second annual VRDC VR/AR Innovation Report, a cornucopia of insights from professionals involved in the development of virtual, ...
Posted: Yesterday, 16:46
If you work in VR/AR/MR or are thinking about making the leap, Virtual Reality Developers Conference organizers want you to know about two great sessions at VRDC Fall 2017, which takes place September...
Posted: Jun 26
Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, a smorgasbord of insights from professionals involved in the development of v...
Today the UBM Game Network, organizer of the Game Developers Conference and the Virtual Reality Developers Conference, is proud to present the second annual VRDC VR/AR Innovation Report! It’s packed w...
Good news, VR enthusiasts: Virtual Reality Developers Conference organizers have a pair of great sessions in store for you at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venu...
As the event draws closer, organizers of the Virtual Reality Developers Conference are proud to announce two more great sessions for VRDC Fall 2017, which takes place September 21-22 at a bigger, bett...
Today, organizers of the Virtual Reality Developers Conference are proud to highlight another pair of great talks that will be taking place at VRDC Fall 2017 from September 21-22 at a bigger, better v...
Heads up, VR fans: Organizers of the Virtual Reality Developers Conference are excited to highlight two more great sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better v...
In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog. My first Game Developers Conference was in 2000...
Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francis...
Posted: 6 hours ago
Online games are a passion project for you and you want nothing more than to work with us in the development of our games? To be able to guarantee a disruption-free game experience, you will be ...
Posted: 6 hours ago
Since the publication of its MMOGs „Lords & Knights“, „Crazy Tribes“ and „Celtic Tribes“, XYRALITY has grown to one of the most successful mobile games studios ...
Posted: Yesterday, 11:49
Tasks to inspire: Supporting our communities, forums and chat rooms (IRC) Coordination of the voluntary team Conception and implementation of in-game events Processing of support ...
If you believe in open communication, delivering great results as a team and want to play a key part in the concept, development, launch and growth phases of one of Innogame’s upcoming Mobile .....
  Tasks to inspire: Supporting our communities, forums and chat rooms (IRC) Coordination of the voluntary team Conception and implementation of in-game events Processing of support ...
Product Lead - HuuugeCasino.com/Browser Games (m/f)   Location:  Berlin   Huuuge Games-- global, fast-growing, Free-to-Play developer & publisher on a mission to Mars! Join ...
Start your Game Developer Career at our game Forge of Empires and be part of our agile, cross-functional and international development team. We are looking for an enthusiastic, talented junior ...
We are a brand new start-up made of engineers and developers building mixed- and virtual reality solutions for the enterprise market. We are currently looking for a talented, fun, creative and ...
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and ...
The gamigo group is one of the leading gaming companies in Europe and North America with more than 100 million registered user accounts and around 300 staff members in Hamburg, Berlin, ...
Posted: Yesterday, 21:14
By Irene Yang, Director of Business Development for APAC, Mobvista Ad fraud costs the industry an estimated $8.2 billion per year. As a medium that sees some of the highest amount of time spent on mob...
Posted: Jun 26
By Matt Garrett, Writer for LaptopNinja The indie video gaming market is booming today, but although times have never been better for indie developers, it can still be tough for new indie developers t...
Posted: Jun 24
Casual Connect USA 2017 on August 1-3 in Seattle, Washington will cover a myriad of subjects detailing the developing, publishing, and marketing of games for all platforms. Taking place exclusively on...
“Indie Games Polska is a developers organization, like many in Europe, only for Poland”, founder and board member Jakub Marszalkowski explains. “We are working to help developers, mo...
Computer Games Association will be hosting three days of high-profile casino-oriented content at its upcoming Casual Connect USA conference this August 1-3 at Benaroya Hall in Seattle. The conference ...
A hero named Black, an ice-cold mercenary and hired gun, wakes up to discover he has lost memory. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated b...
Teut Weidemann is a man that knows the game industry business, especially when it comes to common monetization mistakes. In a talk delivered at Casual Connect Europe, Teut divulged his knowledge from ...
Since 2007, Sacramento’s active game developer community has fostered growth of game development throughout the region. In 2014, the Sacramento Indie Arcade, a community driven event, was create...
Bryan Mashinter is Game Director for DragonVale at Backflip Studios, with a major focus on the creative direction. At the time Bryan joined the company, they consisted of 14 people and were just begin...
Indigo Entertainment was founded in 2007 with the dream of developing games that feature “awesome” intellectual property (IP). For several years Indigo Entertainment pursued that dream, creating games...
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