You'll be in charge of designing, implementing, and tuning game mechanics in the world's first interactive music concert platform. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

You'll report directly to the CEO and work with the team on designing social loops, UI/UX, and most importantly, manage our process for implementing, collecting, and analyzing metrics to drive feature development and work towards our KPI goals. When you aren't pushing the boundaries of what's possible in Microsoft Excel, white boarding analytics with the engineers, wireframing out user flows, you won't be afraid to roll up your sleeves and bang out Jira tasks in Unity using your C# skills.

Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. More info at www.thewavevr.com.


Job Requirements:

  • 5+ years working in games/tech
  • Social games experience
  • Strong background in data analytics / tracking and analyzing metrics  
  • Experience with Unity
  • Strong UI/UX skills
  • Great communication skills
  • Passion for music and VR
Preferred:
  • Experience with UI design
  • Experience with motion design

The Wall

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