Location:

Burbank, California

Country:

United States

Platform

Enhanced / Virtual Reality, Playstation 4

Experience Level:

Mid-Senior Level

Education:

Bachelor's Degree

It’s all in the eyes they say. Or in this case – the whole face. Insomniac Games is looking for a Lead Facial Animator who would be responsible for leading a team of face animators and/or technical animators in establishing, maintaining, and continuously increasing the quality of facial animations of both in-game and cinematic animation excellence on game productions. Please read on!

Essential Duties and Responsibilities include the following:

  • Review project-specific face animations (real time and cinematics) on a daily basis to ensure that implementation is correct and quality is high, and providing constructive feedback to the face animators to assist them in continuously developing their animation skills
  • Work with Animation Director and Project Management to create and maintain an animation schedule that works with the overall schedules of the assigned production
  • Complete all work assigned at the highest quality possible while staying on schedule
  • Lead “by example” by creating facial animations that establish and maintain style and quality standards for the rest of the team
  • Work with the Project Manager, Programmers and Designers to help ensure that facial animators are involved in the implementation of their characters
  • Work with other production departments to help ensure that facial designs and rigs are suitable for efficient and effective animating
  • Stay informed of all project-specific updates and be able to answer any necessary questions from facial animators
  • Work with the Core department to help create and evaluate new tools that would expedite the facial animation process
  • Stay informed about the latest advances in Maya and other technology and techniques to ensure that facial animators take advantage of pertinent improvements
  • Maintain a strong understanding of the studios Character Set up process and be highly proficient with the facial animation system, constraints and other systems used for character facial animation
  • Review game characters faces and run levels to check on whether they’ve been correctly implemented
  • Maintain a solid understanding of the entire process of creating cinematics; e.g. creating partial levels, setting up cameras and characters, animating, checking, and troubleshooting scenes.
  • Other duties may be assigned

Supervisory Responsibilities: Supervises a team of Animators

Education/Experience:

  • Bachelor's degree (B.A.) from a four-year college or university and/or seven plus years related experience and/or training in AAA video games or film or equivalent combination of education and experience. Five to seven years of animation training and experience covering all basic animation principles and techniques
  • In-depth knowledge of Maya, including FK and IK techniques, blend shapes and basic rigging methodologies.
  • Experience with FACS based rigs strongly preferred.
  • Fundamental proficiency with non-linear editing programs, such as Premiere.
  • Ability to learn and apply new software packages.

Other Skills: Ability to articulate one’s thought and ideas effectively through written or verbal means. Ability to work well as part of a large team. Ability to communicate effectively with other project leads. Open and supportive attitude with members of animation department.

If this sounds like the role for you, then we look forward to hearing from you. Please use the link to apply directly to the role. Thanks!

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