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Posted: Yesterday, 14:29
Story and game. A troubled marriage full of problems and misunderstandings. But what if instead of trying to mash "great narrative" and "great system" together time and again, we a...
Posted: Yesterday, 14:29
Here are the main tips that will aid you to create your first video game.
Posted: Dec 12
"The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything. Here ar...
Posted: Dec 12
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analysis which games made th...
Posted: Dec 12
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did rig...
Posted: Dec 12
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, c...
Posted: Dec 12
In this article we will focus on the fundamentals of game analytics and which basic points you need to consider when setting up analytics for your games.
Posted: Dec 12
Not much is at stake in Pyre, so why was it the most stressful game I played this year?
Posted: Dec 12
When is a pull request ready to merge? If small changes need to be made, do you ask the contributor to make those changes or do you do it yourself? I took a stab at these questions with my first pull ...
Posted: Dec 11
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
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